Hyperion exists because the tools of the last era — one human, one editor, one cursor — can't carry the next one.
Software that builds software — direct a workforce of agents instead of keystrokes you type.
Turn developers into orchestrators of parallel agents — planning, coding, testing, and shipping.
Built in the open with inspectable agents, local execution, and code you can read and fork.
Agents do the work; people make the calls. Every diff is reviewable, every action lands in a terminal you can open, and the merge button stays yours.
Autonomous systems earn trust by being observable. Live traces, real shells, and a board that never lies are not features — they're the contract.
Your code is your code. Execution happens on your machine, in your worktrees, with your keys. Nothing leaves unless you push it.
One agent is a novelty. Six agents, coordinating over a shared task graph across a grid of terminals — that's a new way to build.
April 2026
Terminals, editors, and task boards were built for a world without agents. We start sketching a workspace designed around them.
May 2026
Three agents resolve a dependency graph across tiled terminals for the first time. The canvas overlay is born to watch them think.
June 2026
The drag-to-dispatch kanban ships alongside 40+ OKLCh themes and the dependency resolution engine deep dive.
July 2026
The 16-pane multiplexer, agent dispatch, and execution traces go public. One developer, an entire engineering team.